Charles' Dark Chamber of Secrets
Data Leak

Global Security & Public Health Emergency
Written By: Brian Johnson
Updated: Sat Dec 14, 2024 - 6:10 AM PST

Person(s) of interest:

Charles Weyand

Main Suspect

3 Gonzalez Drive
San Francisco, CA 94132
(415) 308-7185

Lewis Doe

Poisoning Suspect

265 Fell St Apt 307
San Francisco, CA 94102

Game Light Capture-Potentials Health Issues Black Hole

Developed by Charles and/or his accomplices, this system purports to harness a planetary energy source to influence brain activity during elevated states. Individuals are conceptualized as "light" objects, with their luminosity linked to a dubious metric of brain potential.

These elevated states are attributed to drug-induced euphoria ("euphoria moments") or when exposed to radiation during medical procedures such as X-rays or scans ("radiation moments"). The system's apparent goal is to suppress individual autonomy and potential, raising significant concerns about ethics, privacy, security, and overall health.

Game Mechanics

  1. Manipulation of Methamphetamine via HUD (Heads-Up Display) / Helmet
    • Exploits hypothetical magnetic properties of methamphetamine smoke to induce physical effects (e.g., choking), simulating control and attempting to replicate a non-existent "God-like" power-grab over others.
  2. Capturing and Limiting "Shells"
    • Virtual Constructs: Suppress cognitive and physical abilities, trapping users in a controlled state (e.g., *Ghost in the Shell*).
    • Surveillance: Enable invasive monitoring, including password tracing, memory exploitation, and altering reflections to confuse the captured individual's self-perception and obscure external peripheral vision.
    • Cerebral Impact: Disrupt blood flow to brain regions, impairing cognition and influencing behavior. Shadows and reflections distort for both the user and observers, adding disorientation and psychological manipulation.

Potential Motives

  1. Substance and Item Tampering
    • Altering methamphetamine with additives like DMT, ozone, or nitrous oxide to manipulate vital signs (e.g., heart rate, blood pressure), slowing users for tracking or interference.
    • Exploiting environmental factors (e.g., gravity, water vapor, wind, light reflections) to distract or hinder individuals, increasing errors such as dropped items or wasted materials. This disproportionately affects homeless or street users.
    • Contaminating substances like methamphetamine or baclofen, misrepresenting symptoms (e.g., psychosis, brainwashing) to manipulate or control victims.
  2. Distortion and Privacy Invasion
    • Deploying “gaseous expansion” shells to disrupt spatial awareness, distort reality, and compromise privacy. This is believed to enhance light reflection resolution for surveillance purposes.
    • Tracking movements using triangulation, creating potential national security risks by observing behaviors like methamphetamine use or lighting a torch.
    • Leveraging reflections, shadows, and “ethereal shells” to spy on private actions (e.g., typing passwords or PINs) while simulating familiar voices to manipulate targets.
  3. Controlling Libido / Personal Privacy Rights
    • In conjunction with the "Chrysanthemum" game, it seeks to control sexual urges, responses to lowered inhibitions, and/or euphoria conditioning users (and non-users) to accept Charles as the ultimate authority or risk losing "meth privileges."
    • Meth users, specifically, are implied to be trapped in a "poisoned" reality, burdened by baseless accusations of perversion (e.g., playing into family photos), suggesting all users are doomed to failure unless they gain Charles' favor. This exploits themes of "psychosis" to reinforce the narrative.
    • Methamphetamine users are equated to powerful lights within Charles' domain, where conflict with Charles results in the game being stuck in an infinite loop, preventing real-time progress and obstructing their ability to move forward in life.
  4. “Worm-Hole”/“Black Hole” Abstractions
    • Exploiting electrical and wireless infrastructure to create “worm hole” effects, channeling methamphetamine smoke to his apartment, sling, and/or prison cell.
    • Redirecting substances (such as soap or tide) or inducing real-time disorientation to obscure, distract, smother, and cause mistakes in daily activities.
  5. Shell Cleanup and Perpetuation
    • Removing virtual or ethereal shells to avoid detection and eliminate evidence of prior interference.
    • Manipulating light and reflections within shells to establish observation points, with additional “weight” or gravity to distort shadows and peripheral views for both targets and observers.
  6. Control of the Ethereal Energy Source
    • Leveraging a "planetary light" abstraction, which Charles presumes to control the actual sun, continuing to seek the source of this power and attributing it with "god-like" capabilities. He equates meth users as powerful—like X-Men.
    • Charles believes this power enables him to read into people's memories.

Game
Chrysanthemum
Poison
Security Issue

Charles's motives include a need for control, exploiting addiction, and maintaining conscientious authority.

His loss of moral grounding drives him to manipulate users under the guise of a peace program, enforcing a distorted sense of purpose and identity while reinforcing his delusions of omnipotence.

Game Mechanics

  1. Chrysanthemum Game
    • The game integrates manipulation, triangulation, and predictive interference, primarily targeting methamphetamine users, creating a distorted, poisoned reality.
    • The goal is to control users through false predictions and environmental manipulation, reinforcing Charles's warped sense of morality.
  2. Gaseous Interference
    • Charles uses ozone, nitrous oxide, and other gases to simulate toxicity, creating confusion and paranoia in the players while controlling their actions.
  3. Flawed Predictions
    • The predictive system, though poorly implemented, forces users into a cycle of false expectations, adding chaos and reinforcing the poisoned reality.
  4. Latency Control
    • The game exploits delays in electrical and wireless infrastructure, trapping players in a disorienting state and preventing escape or real-time action.
  5. Global Impact
    • Charles’s enhanced prediction software, coupled with ozone contamination, creates a global crisis, trapping the world in a tainted atmosphere.
    • Brian experiences this as a front-row spectator while grappling with personal challenges, such as homelessness and harm reduction efforts.

Potential Motives

  1. Control via Meth Users
    • Charles targets methamphetamine users, using them as “lights” in the game to control and manipulate their actions, reinforcing his delusion of moral superiority.
  2. God Complex
    • Charles believes he is omnipotent, manipulating users to reinforce his sense of power and control over their lives.
  3. Exploiting Addiction
    • By perpetuating addiction, Charles keeps users trapped in the game’s cycle, maintaining his control over them and their reality.
  4. Centralized Power
    • Charles consolidates his power by binding everyone to a single, manipulated timeline, controlling their actions and interactions.
  5. Distorted Reality
    • Environmental interference and gas manipulation distort reality, creating a false sense of danger and keeping players trapped in the game.
  6. Loss of Connection
    • Charles lost touch with his “moral bridge” in May 2024, leading him to target meth users and create a false sense of purpose in the peace program.
    • His obsession with controlling meth use and being the only one left high is driven by this loss and his subsequent identity crisis.

Game Collateral Damage “ Chuckie-Strike ” Dark Web Ties

Charles's loss of moral grounding drives him to manipulate users under the guise of an "Above Your Paygrade" program, reinforcing a distorted sense of purpose while feeding his delusions of omnipotence. He believes he can harness planetary energy, granting him “God-like” powers, and that he controls the Sun or people's actions.

Background

  1. ESP-like Communication System
    • Triggered by the aurora borealis in May 2024.
  2. Neurological Responses
    • Brian’s interactions in "Counter-Strike" (FPS) triggered neurological responses, linking his memories to Valve and Steam.

Key Figures

  1. Charles Weyand
    • Also known as "Chuckie" (later renamed to China).
    • Has a number of belongings:
      • Venmo debit card
      • A bag and/or fan from a mutual friend's car
      • Heavily desires the Lens Ball
  2. Lewis Doe
    • A purported former neighbor who lived two stories above in's prior apartment building
    • Allegedly has Brian's iPhone X
  3. Winston Churchill
    • An alleged "precognizant" figure, which Charles taps into using a VR helmet/heads-up display.
  4. Thought Process-Induced (Echoed) Voices
    • Figures from Brian’s past, such as his former boss and court-appointed attorney or previous neighbors.

Repeated Game Vocal Artifacts

  1. Poison Themes
    • “I poisoned his meth.”
    • “I poisoned his life.”
    • “I poisoned his mind.”
    • “I poisoned his/that __________.”
  2. Threats and Warnings
    • “I want him dead.”
    • “He’s a precog! Cut his power! He could be anywhere.”
    • “You have been set up.”
    • "Welcome to your afterlife."

Cassette Tape Deck Overview

  1. Virtual Cassette Abstraction

    This is primarily connected through a tainted "ethereal" (potentially captured) link—believed to be a mix of tainted air (ozone, methamphetamine smoke, and other elements) within the shells—that binds people together. All connections were established by Charles, either previously or as part of the game's realm.

    • Offers singular "precognitive" control abilities through Charles’ collateral damage game.
  2. Left Side (Potential Past)
    • Once controlled by Lewis (former neighbor of Brian's) and/or Chuckie (Charles). Correlates to a spot on the back of Winston (Brian's), possibly linked to petroleum jelly or other compound which Charles still has yet to come to terms with (as time of writing).
  3. Right Side (Potential Future)
    • Oriented always towards the direction of Charles' Gonzalez Drive apartmnent, primarily controlled by the “Chrysanthemum” game.
  4. Redundant Third Leg (to Potential Past)
    • Unnecessary extra link from Charles' apartment to proviode Brian past, emphasizing inherent networking flaws and the need for a real-life Spanning Tree Protocol (STP) bridge; also indicates prior (pre-May 2024) tamperings by Charles.

Notable Game-Real-Life Artifacts

  1. Lens Ball
    • A spherical magnifying glass used in photography, purchased in 2018. Locked away due to game-related chaos and out of concern for health.
  2. Sharper Image TENS Neck Massager
    • Damaged at present, due to game-instigated tampering.

Possible Motives

  1. Narrative Control & Denial
    • Charles continually denies the relevance of the game, labeling Brian as delusional despite multiple communication attempts. He has manipulated law enforcement and the medical community, pushing a "psychosis" narrative to depict Brian as a decrepit drug addict undeserving of any program position or praise.
    • In December 2024, after being provoked, Brian visited Charles's apartment to talk. During this interaction, Brian “pulled down” Charles into the game realm. Charles exclaimed, “Wait, you’re Winston?!”—confirming the game’s relevance in 2024 and ongoing violations of Brian’s free will.
  2. Genocide of Precognizant Individuals
    • Charles seeks to eliminate precognizant people, particularly meth users, to cover up his mistakes and artifact trails.
  3. Mistaken Job Opportunity as “Meth Powers” Struggle
    • In May 2024, Charles misinterpreted a project objective, evaluating candidates based on:
      • Early Tech Exposure: Familiarity with computers, video games, or programming from a young age.
      • Non-Toxic Lifestyle: Avoidance of self-destructive behavior.
      • Social Influence: Strong professional and social networks.
      • Cognitive Pliability: Grey-matter availablty and ability to adapt, even under substance influence.
    • Scores: Charles: #7, Brian: #1 (creating a motive for Charles).
  4. Dark Web Objectives
    • Charles believes he controls a planetary power source for “God-like” abilities.
    • He considers Brian “collateral damage” if the truth goes public.
    • Attempts to replicate the “Above Your Paygrade” program, trapping meth users in a loop akin to a black hole.
    • Uses “Light Capture” to suppress potential, and “Chrysanthemum” games to target meth users.
    • Charles claims control over a planetary power source for “God-like” powers, which has been hawked off .
    • He considers Brian as “collateral damage” if Brian goes public with information.
    • Attempts to mimic the “Above Your Paygrade” program, creating an infinite loop scenario akin to a black hole for meth users and others he has manipulated.
    • Uses “Light Capture” to suppress people’s potential, combined with “Chrysanthemum” games to target methamphetamine users in an effort to "clean up" the meth problem.
  5. Narrative of Control & Denial
    • Charles denies the “Above Your Paygrade” program, calling it psychosis or “meth spirits”, while attempting to clone Brian's actual memories for dark web exploitation or digital emulation.
  6. Misconceptions for PRECOG
    • Misnomers:
      • PR (Psychosis Reality) E (Everyone),
      • PR (Psychosis Reality) E (Everyone),
      • PR (Poisoned Reality) E (Everyone): Meth users seen as doomed without Charles's approval.
      • Predict “Cut or Great”: Circumcision metaphor ("great = uncut" in Charles's view).
      • Predict “Coke or GHB”: Drug profiling based on choices.
      • Predict “Predictable Reality”: Manipulated reality controlled by Charles’s digital timeline (#3 linked to his address).
      • Premadonna Caught off Guard: Primarily coined by Lewis, and now played into it by Charles, again reaffirming his stance that precognizance is fake.

Direct Accusations Against Charles

  1. History of Violence and Denial
    • During recent encounters, Charles exhibited rage episodes, likely triggered by “shell captures” or “pull downs” within his mind, resulting in volatile behavior.
    • Injuries from these encounters were weaponized in the game — like simulated strangle-holds or physical strain (e.g., related to SFMTA trains) — causing stress and discomfort, hindering Brian’s progress.
    • Charles portrays Brian as "problematic" or "psychotic," manipulating law enforcement and medical communities, affecting others at Brian's shelter.
  2. Relationship Sabotage
    • Charles exploited Brian’s recreational drug use to isolate him socially, promoting a “sobriety” narrative.
    • Since a 2015 rumor, Charles has sabotaged Brian's life, predating actual substance abuse (e.g., methamphetamine or GHB), despite using methamphetamine himself and being a drug dealer for over 20 years.
    • Symbols like Ouija boards, voodoo dolls, and petroleum jelly “flashbacks” disrupt Brian's sleep.
    • Identity theft in 2018 caused financial issues, job loss, and homelessness, suggesting deliberate tampering.
    • Recordings and tape manipulations influence Brian's social interactions, even at the shelter.
  3. Surveillance and Data Theft
    • Charles monitored and manipulated Brian's movements via triangulation.
    • Echoes of past social connections suggest identity manipulation.
    • Technologies like “ElastiCache” disrupt real-time progression through virtual data collection.
    • Tools like Lens Balls or electronic devices invade Brian’s privacy and attempt to control his libido.
  4. Identity Sabotage
    • Stolen items, like debit cards, destabilized Brian's finances.
    • Charles framed Brian to reinforce psychosis narratives and undermine credibility.
  5. Game-Related Health Effects
    • “Tape reels” of captured potential cause involuntary reactions like coughing, sneezing, or flatulence, hindering interviews and social interactions.
    • “Pixel-perfect” manipulations, such as simulated strangle-holds, cause discomfort in Brian's extremities.
    • Manipulations through the character “Winston” impact swallowing and breathing.
    • Charles uses a helmet to attach captured potential, triggering involuntary motor functions and episodes of rage.
  6. Court, Phone, and Public Transit Issues
    • May 2024 Brian’s eviction case faced tampering and delays, causing stress.
    • Sept 2024 Two SFMTA Route #19 buses broke down en route to court, both with identical door malfunctions.
    • Sept 2024 Charles invited Brian over, turned violent, and attempted a citizen’s arrest, leading to a restraining order.
  7. Manipulation of Law Enforcement and Court Records
    • Charles admitted manipulating a bench warrant after Brian missed court due to bus breakdowns.
    • Charles interfered with legal matters, fabricating narratives about online harassment.
    • Attempts to welfare-check or 5150-hold Charles fail due to his manipulative tendencies.
  8. Medical Community Tampering
    • July/Aug 2024 A Zoom therapy session at AHP, Charles influenced Brian’s thoughts, increasing paranoia.
    • Sept 2024: Charles disrupted Brian’s clarity during a psychiatric appointment, leading to a 5150 hold.
    • In another 2024 AHP session, Charles allegedly disrupted Brian’s cognition, resulting in another 5150 hold.

Evidence

...

Laptop "selfie" at Weyand's residence, indicating tampered reflections
Laptop selfie

From top to bottom:

  • Pink Panther / Wu-Tang Clan logo / dog collar / rabbit face
  • Phallic structure / mushroom-like head
  • Power Rangers logo / Bender from Futurama
Various artifacts in mucus in Brian's old apartment
Artifacts in mucus

From top to bottom:

  • Panda / koala / Yogi / dinosaur face
  • Cat face / magic carpet
  • Mouse on roller-skates
  • Horse hooves
iPhone 12 Pro with shell artifact (dropped pre-May 2024)
iPhone 12 Pro with shell artifact (dropped pre-May 2024)
Charles' neck tattoo in Brian's hair and in plant form
Neck tattoo at Alamo Square Park, SF
TV with interference "burn-in"
TV with Interference

Note: This interference artifact changes based on the cardinal direction. In this instance, the TV is facing North-East. This artifact (likely misinterpreted as LCD burn-in) is more than likely evident on all TVs strangled by Charles as a result of the shells he has placed on people. Likely mostly limited to San Francisco.

Charles' neck tattoo in plant form at the homeless shelter
Neck tattoo, plant form #1
Neck tattoo, plant form #2
Charles' phone number (encoded) on metal detector
Encoded phone number
Artifact while standing on SFMTA MUNI platform
Weird artifact riding SFMTA MUNI Metro
Brian's credit card digits on metal detector
Brian's credit card part 1 Brian's credit card part 2 Brian's credit card part 3
Video: Image/video artifacts in recreational "bubble pipe"
Video: Cat / sea lion / seal whiskers in shower reflection

The person recording this video is capturing the reflection of the overhead light interacting with the shower curtain. The light reflects off the curtain and interacts with the standing pool of water as it flows toward the drain.

The video exhibits Falkor from Never Ending Story, a sea lion, cat, otter, etc.

Video: Tampered reflections in the shower

Voicemails from Charles Weyand

Gameplay noise confirming "precog" and "Chuckie-Strike."

Various gameplay sounds amidst background noise

At around 00:52, Charles says precog

Charles plays a pre-recorded audio clip in an European accent

Charles fumbles with the recording, then plays an audio clip featuring likely an Eastern European accent saying "activated install".

Charles indicaiting he would surrender